👋🏼 Hey! I'm Nuno
ABOUT
I'm glad you are here! In this page you'll find projects I've worked on and talks I've given and thought you
might
enjoy.
Reach me at nuno@nunoleiria.com or on twitter @NunoPLeiria
Right now, I'm the founder of Nilo, where I'm building
a new game engine that features generative AI asset creation and real-time collaboration.
Earlier I was at Ambient creating a game engine using Rust, WebAssembly and WebGPU.
Before Ambient, I was at Epic Games optimizing Unreal Engine 5 and Fortnite.
Previously, I was at Polystream advancing the adjacent possible of cloud gaming.
Before that, I worked on game engine tech for various console generations on Fable at Microsoft Lionhead and on Risen 3 at Piranha Bytes.
I grew up in Portugal but left shortly after graduating from the University of Lisbon to do a Masters in Games Programming from the University of Hull (one of only two universities to have access to PlayStation 3 devkits at the time).
When I'm not making bytes faster or smaller, you can find me at an Anjunabeats festival somewhere around the world or at home eating a pastel de nata.
TITLES
MEDIA
TRAVELS