nuno profile

👋🏼 Hey! I'm Nuno


ABOUT

I'm glad you are here! In this page you'll find projects I've worked on and talks I've given and thought you might enjoy.
Reach me at nuno@nunoleiria.com or on twitter @NunoPLeiria

Right now, I'm at Ambient creating a new collaborative game engine using Rust, WebAssembly and WebGPU.
Before Ambient, I was at Epic Games optimizing Unreal Engine 5 and Fortnite.
Previously, I was at Polystream advancing the adjacent possible of cloud gaming. Polystream achieved more than 40K unsharded concurrent game streams using command streaming.
Before that, I worked on game engine tech for various console generations on Fable at Microsoft Lionhead and on Risen 3 at Piranha Bytes.

I grew up in Portugal but left shortly after graduating from the University of Lisbon to do a Masters in Games Programming from the University of Hull (one of only two universities to have access to PlayStation 3 devkits at the time).

When I'm not making bytes faster or smaller, you can find me at an Anjunabeats festival somewhere around the world or at home eating a pastel de nata.


TITLES

    • Fortnite (2020-2023)

      xsx xbox one ps5 ps4 ps3 windows
    • The Matrix Awakens (2021)

      xsx ps5 windows
    • Fable Legends (2015-2016)

      xbox one windows
    • Risen 3 (2012-2014)

      ps3 ps4 xbox 360 windows

MEDIA

    • Modern CPU Optimizations (Handmade Seattle 2020)

    • Conducting a Life Review (Earn & Invest Podcast 2022)

    • The Lessons from Game Development Interview 2022

    • Game Academy Interview 2021


TRAVELS